László Szécsi

 

Associate professor

Computer Graphics Research Group

Department of Control Engineering and Information Technology

Budapest University of Technology and Economics

Budapest, Magyar Tudósok Krt. 2, H-1117.

 

Office: I.B.412a

Phone: +36 1 4631517

Fax:  +36 1 4362204

 


Teaching

Grafikus játékok fejlesztése

Szoftver laboratórium III.

Rendszertechnika labor

Objektum-orientált programozás

Számítógépes grafika

 

Research and publications

 

GameTools Illumination Workpackage

Szécsi László, Mateu Sbert, Szirmay-Kalos László:  Combined Correlated and Importance Sampling in Direct Light Source Computation and Environment Mapping, Eurographics, 2004.

Mateu Sbert, Szécsi László, Szirmay-Kalos László:   Real-time Light Animation, Eurographics, 2004.

Szirmay-Kalos László, Szécsi László, Mateu Sbert:   GPUGI: Global Illumination Effects on the GPU, Eurographics Tutorial, 2006.

Szécsi László, The hierarchical ray engine, WSCG, 2006

Szécsi László, Efficient Approximate Visibility Testing Using Occluding Spheres, Journal of WSCG, 2004

Szécsi László, Szirmay-Kalos László, Mateu Sbert:   Light Animation with Precomputed Light Paths on the GPU, Graphics Interface 2006.

Szécsi László, Szirmay-Kalos László, Kelemen Csaba:  Variance Reduction for Russian Roulette, Journal of WSCG,  2003.

Szécsi László:  An effective implementation of the k-d tree, Graphics Programming Methods (editor: Jeff Lander), Charles River Media, Hingham, Massachusetts, 2003.

Szécsi László:  Alias-free hard shadows with geometry maps, ShaderX5 (editor: Wolfgang Engel), Charles River Media, Hingham, Massachusetts, 2007. (to be published)

Barsi Attila, Szirmay-Kalos László, Szijártó Gábor:  Stochastic Glossy Global Illumination on the GPU, SCCG, 2005.

Szirmay-Kalos László, Vlastimil Havran, Benedek Balázs, Szécsi László:  On the Efficiency of Ray-Shooting Acceleration Schemes, Spring Conference of Computer Graphics, pp 89-98, 2002.

Szécsi László, Benedek Balázs, Szirmay-Kalos László: Accelerating Animation Through Verification of Shooting Walks, Spring Conference on Computer Graphics, Budmerice, Slovakia, 2003

Szécsi László, Szirmay-Kalos László:  Improved Indirect Photon Mapping with Weighted Importance Sampling, Eurographics short paper, 2003.

Czuczor Szabolcs, Szirmay-Kalos László, Szécsi László:Photon map gathering on the GPU, Eurographics, 2005.

Barsi Attila, Szirmay-Kalos László, Szécsi László:  Image-based Illumination on the GPU, Machine Graphics and Vision, 2006.