László Szécsi |
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Associate professor Computer Graphics Research Group Department of Control Engineering and Information Technology Budapest University of Technology and Economics Budapest, Magyar Tudósok Krt. 2, H-1117.
Office: I.B.412a Phone: +36 1 4631517 Fax: +36 1 4362204 |
Teaching |
Objektum-orientált programozás
Research and publications |
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GameTools Illumination Workpackage |
Szécsi László, Mateu Sbert, Szirmay-Kalos László: Combined Correlated and Importance Sampling in Direct Light Source Computation and Environment Mapping, Eurographics, 2004.
Mateu Sbert, Szécsi László, Szirmay-Kalos László: Real-time Light Animation, Eurographics, 2004.
Szirmay-Kalos László, Szécsi László, Mateu Sbert: GPUGI: Global Illumination Effects on the GPU, Eurographics Tutorial, 2006.
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Szécsi László, The hierarchical ray engine, WSCG, 2006 |
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Szécsi László, Efficient Approximate Visibility Testing Using Occluding Spheres, Journal of WSCG, 2004 |
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Szécsi László, Szirmay-Kalos László, Mateu Sbert: Light Animation with Precomputed Light Paths on the GPU, Graphics Interface 2006. |
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Szécsi László, Szirmay-Kalos László, Kelemen Csaba: Variance Reduction for Russian Roulette, Journal of WSCG, 2003. |
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Szécsi László: An effective implementation of the k-d tree, Graphics Programming Methods (editor: Jeff Lander), Charles River Media, Hingham, Massachusetts, 2003. |
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Szécsi László: Alias-free hard shadows with geometry maps, ShaderX5 (editor: Wolfgang Engel), Charles River Media, Hingham, Massachusetts, 2007. (to be published) |
Barsi Attila, Szirmay-Kalos László, Szijártó Gábor: Stochastic Glossy Global Illumination on the GPU, SCCG, 2005.
Szirmay-Kalos László, Vlastimil Havran, Benedek Balázs, Szécsi László: On the Efficiency of Ray-Shooting Acceleration Schemes, Spring Conference of Computer Graphics, pp 89-98, 2002.
Szécsi László, Benedek Balázs, Szirmay-Kalos László: Accelerating Animation Through Verification of Shooting Walks, Spring Conference on Computer Graphics, Budmerice, Slovakia, 2003
Szécsi László, Szirmay-Kalos László: Improved Indirect Photon Mapping with Weighted Importance Sampling, Eurographics short paper, 2003.
Czuczor Szabolcs, Szirmay-Kalos László, Szécsi László:Photon map gathering on the GPU, Eurographics, 2005.
Barsi Attila, Szirmay-Kalos László, Szécsi László: Image-based Illumination on the GPU, Machine Graphics and Vision, 2006.